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Old Apr 21, 2008, 02:19 PM // 14:19   #21
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Quote:
Originally Posted by Yang Whirlwind
This idea would make me so rich,- do you have any idea how much XP you get from Raptor Farming? - My Ele is at 20 mil.
I also have more than a 1000 skill points (and Leg. Skill Hunter)
well then good for you because you play the game.
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Old Apr 21, 2008, 02:28 PM // 14:28   #22
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Quote:
Originally Posted by pumpkin pie
well then good for you because you play the game.
Yeah, as many people said before, your idea (it's very nice to try!) wouldn't work (I'm also amazed at the ease to create XPs thanks to our raptor friends...which could well become an endagered species! ). Any economic system relies on trading, whatever the currency is. The problem of RMT is not economic (not per se, because there'd be an obvious explanation if people couldn't afford stuff) but rather: 1) ethical (lazyness, fairness, doing business on Anet's back, cheap labour in Asia); and of course 2) legal (it's almost legal in Asia, while in western countrie only Blizzard can really fight against RMT atm). Not to mention the fact that you gain an advantage in virtual-life from your real-life wealth, which kinds of defeat the purpose of a virtual world.

IMHO Anet is doing a great job and the future is in unifying all the MMO companies in this fight (which does not mean that gold could not be sold legally, in micro-transaction payments). It's a much bigger problem than we think, a virtual black market that even has ties to the professional hacking community (which itself it tied to mafia/underground/traffic).
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Old Apr 21, 2008, 02:42 PM // 14:42   #23
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This is not to stop player from trading or to spoil the ingame economy, or to spoil anyone's fun of playing the game, its to prevent anything from being tradable for real money outside of the game.

if its not using experience, gold drops can be collected and when you exit the map or area you are playing in, you'll get a summation, saying x amount of gold has been debited into your tradable points. you just don't get anything that's tradable outside of game is all.
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Old Apr 21, 2008, 02:46 PM // 14:46   #24
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Can't you still farm for tradeable points and sell them to people for real-money?
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Old Apr 21, 2008, 02:54 PM // 14:54   #25
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Removing the gold won't do.
People will use other items to trade.
And completely preventing trade would be a mistake.
And making a xunlai Market be the only way to trade won't do either, people wold use super high prices in trades to give gold and such.
And what about guildies helping?

Nah.

The key to remove gold sellers is making bots useless compared to human playing, and making party farming better than solo farming.
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Old Apr 21, 2008, 03:01 PM // 15:01   #26
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Bad idea.

If you can't see why it's a bad idea, then there really is no hope for you.
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Old Apr 21, 2008, 03:01 PM // 15:01   #27
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If you want to fix ebaying, make 'leetest of leet' items unobtainable by player trade, only by achievement of player.

It works somewhat nice in WoW which has economy AND best stuff soulbound on obtaining it.
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Old Apr 21, 2008, 03:03 PM // 15:03   #28
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Is it really that big of a problem to screw the trade system over for? Who really cares if you have fow and the new "epic" weapon skin, I mean you're still only as good as a newly made pvp toon...
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Old Apr 21, 2008, 03:04 PM // 15:04   #29
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Quote:
Originally Posted by MithranArkanere
The key to remove gold sellers is making bots useless compared to human playing, and making party farming better than solo farming.
IGE (one of the biggest RMT that Blizzard got nailed in court, more here) started with tons of real-world farmers, in Asian sweatshops (see this article). Bots are more efficient, but if they're too easily detectable, they'll revert to good, cheap Asian farmers.

Re. solo/group farming, I guess it's only one more obstacle they'll jump over. These guys adapt and any serious company will counter by changing enough of its game to make their work harder than the reward. But in the end, it's a bigger game than any individual MMO company can play, even Blizzard. In the end, it's about what's acceptable from a legal and ethical standpoint. The technics, including game mechanics, is an arms race that no one can win in the current situation of PCs and ISPs.
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Old Apr 21, 2008, 03:09 PM // 15:09   #30
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So if I have a 55 Hardmode farmer I pretty much have it all? Becuase the exp really racks up fast
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Old Apr 21, 2008, 03:17 PM // 15:17   #31
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no you can't the points sticks to your characters

going back to drawing board keep the comments coming.

Last edited by pumpkin pie; Apr 21, 2008 at 03:45 PM // 15:45..
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Old Apr 21, 2008, 03:29 PM // 15:29   #32
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Even populationcontrol wouldn't of had an idea as bad as this, and god knows he was retarded.
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Old Apr 21, 2008, 04:00 PM // 16:00   #33
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Unfortunately, the only way to remove the gold sellers permanently is to remove the abilitly to make a profit from selling gold. GW could go into business for themselves and sell gold bundles of their own. It could work by selling it as an upgrade to the game (ie..., game char slots, weapons, skills) by offering the casual gamer the ability to avoid farming and hours of grind to just go buy whatever they want, hey came keep all money in house, then you only have to watch out for the item sellers.
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Old Apr 21, 2008, 04:31 PM // 16:31   #34
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Actually, People who says the points system won't work are correct to a certain point, it won't work very well because there are a lot of things that have to be taken into consideration and a lot of new things have to be created, but, thou it may not be such a good idea, I at least was trying. Instead of bashing other people with a one liner, come up with a constructive feedback would be more welcome and might actually achieve a no RMT mmorpg in the future.

Now, that aside, the gold stays, but, gold transfer will now be monitor and with limitations.

1) extremely large sums of gold that players wish to give to their own other account or their family and friends' account have to be send through the CTC*, sign a standard form and it will be process by arena net's staffs before it is delivered, by deploying half the staffs that is now monitoring illegal RMT activities to this side.

2) All other items have to be traded through the CTC. A place where player's items can be dispaly in lists of the same items that are up for sale, players are allow to set their own price, a dateline and it will stay there until another player buys it or the dateline lapses, this is for a one time sale service for a small sums of gold if the item is sold.

Players can also rent a space at the CTC paying a bigger sum of gold where they are allow to display X items for sale permanently until they are sold. This space is also a list, the only different is that it is permanant until sold, no dateline. Players will pay X amount for X spaces, and more if players wanted to display more items permanantly. After the item is sold, you will not retain the space.

3) Items that players wish to sell to the merchant NPCs will stay the same as before as it does not affect anything.

4) Small sums of gold transfers between 2 accounts is allowable up to X amount, X time in a day per account, for the convenience of "service provider" like runners and mission runners.

I did not say auction house because some players might be selling a piece of cloth for 100k to make illegal gold transfer. Therefore, prices for materials put up for sale at the CTC should not exceed what the materials merchant is selling.

*CTC = Central Transfer Chamber, just a name for a point where transfers can be made where Arena Net can monitor.

This will also get rid of the constant spamming of WTS and WTB in major towns. Players who wishes to actually play the game instead of standing in Kamadan selling weapons can now have more time playing. Let the CTC process everything.

Last edited by pumpkin pie; Apr 21, 2008 at 04:33 PM // 16:33..
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Old Apr 21, 2008, 10:47 PM // 22:47   #35
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How would you accumulate trade points not skill points I hope?
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Old Apr 21, 2008, 11:16 PM // 23:16   #36
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It's an interesting idea, but there are a couple of problems with it that I can see. Having to go through the CTC are cutting a lot of people off from trading. Anyone who doesn't have EotN wouldn't be able to. Anyone in presearing wouldn't be able to. Anyone who hasn't gotten that far into EotN wouldn't be able to. I think it'd be a better idea to have it somewhere on the Battle Isles, where everyone (except those in pre...) would have access to right from the start.

But you still have the problem with pre. I guess you could probably just allow normal trade, since I doubt that there'd be much demand for RMT in presearing. Also, what would happen to pre to post gold trading? It's a legitimate way to transfer gold from one presearing character to another who needs it (when I say legitimate, I mean that Anet knows about it, and hasn't been punishing people... except those that have been accidentally targeted as RMT because of the large sums of money being traded for seemingly nothing).
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Old Apr 22, 2008, 03:50 AM // 03:50   #37
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I like the idea I've always said a closed monetary system would stop a lot of the gold selling and even income from these bot farmers since gaining items to sell is a lot harder than just gaining mere gold. Plus it would be quite easy to transmute the gold people already have into experience points, but, would be nice just to have everyone start over at zero and we all work ourselves back up again using this new system. <grin> Course you'll have too many whine babies who wouldn't go for that or this. There's always whine babies.
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Old Apr 22, 2008, 04:17 AM // 04:17   #38
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Thumbs down Nooooo!

Personally, I think this is a Horrible Idea. Great thinking though, but using EXP for money is just not right. Money will be easier to get but It's fun earning it. Right now I have only 11k and I need 17k for the Thing I want to buy but I'd rather do runs and stuff like that then spend my exp points for it. On my E/R alone that I don't even use i have 505,000 EXP on him, I'd have like every Item in the Game with that (exaggeration) but i'd still rather have my 11k of Hard earned Cash then 505,000 of easy made EXP money. GREAT THINKING THOUGH!

Sincerely,
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